Large City: Qi̘v Stopshbíhf

Qi̘v Stopshbíhf

Qi̘v Stopshbíhf
Example Tauric architecture.
StateTetbur Commune
ProvenceBirton Community
RegionMækyitjĭe-kěl Holt
Founded1151
Community LeaderElder Zèbêb Cecil
Area282 km2 (112 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2846 m (9337 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population66208
Population Density234 people per km2 (591 people per mi2)
Town AuraInvocation
Naming
Native nameQi̘v Stopshbíhf
PronunciationStopsh /bɪ̞f/
Direct Translation[passive] [father]
Translation[Not Yet Translated]

Qi̘v Stopshbíhf (Stopsh /bɪ̞f/ [passive] [father]) is a subtropical Large City located in the Birton Community of the Tetbur Commune.

The name Qi̘v Stopshbíhf is derived from the Tauric language, as Qi̘v Stopshbíhf was founded by Nrêlëd Lewis, who was culturaly Tauric.

Climate

Qi̘v Stopshbíhf has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qi̘v Stopshbíhf receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Stopshbíhf covers an area of nearly 282 km2 (112 mi2), and an average elevation of 2846 m (9337 ft) above sea level.

Overview

Qi̘v Stopshbíhf was founded durring the late 13th century in spring of the year 1151, by Nrêlëd Lewis. The establishment of Qi̘v Stopshbíhf was somewhat plagued by a lack of willing colonists, leading to Nrêlëd Lewis electing to pay people to resettle in Qi̘v Stopshbíhf.

Qi̘v Stopshbíhf was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Stopshbíhf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Stopshbíhf is buildings are arranged arround a network of restrictive flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Stopshbíhf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Qi̘v Stopshbíhf's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Qi̘v Stopshbíhf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qi̘v Stopshbíhf ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Qi̘v Stopshbíhf as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Qi̘v Stopshbíhf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Stopshbíhf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Stopshbíhf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Stopshbíhf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Stopshbíhf's parks.

Qi̘v Stopshbíhf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Stopshbíhf.

Qi̘v Stopshbíhf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Stopshbíhf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Stopshbíhf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Stopshbíhf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Stopshbíhf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stopshbíhf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stopshbíhf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Stopshbíhf's public wards, blessings, and other arcane systems.

Qi̘v Stopshbíhf has an Millitary Academy which trains military officers and specilists.

Qi̘v Stopshbíhf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Stopshbíhf's grid is powered by a boiler and turbine based power plant.

Qi̘v Stopshbíhf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Stopshbíhf has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Stopshbíhf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Stopshbíhf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Stopshbíhf's natural decorations nor waterways.

Qi̘v Stopshbíhf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Stopshbíhf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Stopshbíhf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Stopshbíhf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Qi̘v Stopshbíhf's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Qi̘v Stopshbíhf most nights are accompanied by colorful ribbons of light in the sky.

The Gremlin near Qi̘v Stopshbíhf are known to be quite timid.

Qi̘v Stopshbíhf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Wild Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 136
  • Farmers: 200
  • Farm Laborer: 315
  • Hunters: 220
  • Milk Maids: 150
  • Ranchers: 86
  • Ranch Hands: 181
  • Shepherds: 161
    • Farmland: 265494 m2
    • Cattle and Similar Creatures: 16552
    • Poultry: 198624
    • Swine: 13241
    • Sheep: 662
    • Goats: 132
    • Horses, Mounts, and Beasts of Burden: 6620

Craftsmen

  • Arms and Toolmakers: 124
  • Blacksmiths: 153
  • Bookbinders: 81
  • Buckle-makers: 91
  • Cabinetmakers: 153
  • Candlemakers: 213
  • Carpenters: 240
  • Clothmakers: 178
  • Coach and Harness Makers: 71
  • Coopers: 183
  • Copper, Brass, Tin, Zinc, and Lead Workers: 95
  • Copyists: 64
  • Cutlers: 54
  • Fabricworkers: 150
  • Farrier: 490
  • Furriers: 43
  • Glassworkers: 245
  • Gunsmiths: 136
  • Harness-Makers: 62
  • Hatters: 133
  • Hosiery Workers: 46
  • Jewelers: 74
  • Leatherwrights: 189
  • Locksmiths: 66
  • Matchstick makers: 112
  • Musical Instrument Makers: 98
  • Painters, Structures and Fixtures: 88
  • Paper Workers: 98
  • Plasterers: 84
  • Pursemakers: 110
  • Roofers: 69
  • Ropemakers: 66
  • Rugmakers: 62
  • Saddlers: 124
  • Scabbardmakers: 133
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 44
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 64
  • Soap and Tallow Workers: 224
  • Tailors: 357
  • Tanners: 79
  • Upholsterers: 97
  • Watchmakers: 89
  • Weavers: 206
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 46
  • Arcana Sellers: 45
  • Beer-Sellers: 89
  • Booksellers: 105
  • Butchers: 161
  • Chandlers: 150
  • Chicken Butchers: 186
  • Entrepreneurs: 70
  • Fine Clothiers: 183
  • Fishmongers: 174
  • Florists: 40
  • Potion Sellers: 120
  • Resellers: 264
  • Spice Merchants: 85
  • Wine-sellers: 137
  • Wheelwright: 101
  • Woodsellers: 61

Service workers

  • Bakers: 331
  • Barbers: 307
  • Coachmen: 98
  • Cooks: 245
  • Doctors: 139
  • Gamekeepers: 110
  • Grooms: 59
  • Hairdressers: 228
  • Healers: 181
  • Housekeepers: 200
  • Housemaids: 300
  • House Stewards: 213
  • Inns: 61
  • Laundry maids: 122
  • Maidservants: 228
  • Nursery Maids: 129
  • Pastrycooks: 213
  • Restaurateur: 300
  • Tavern Keepers: 254

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 61
  • Chemical Workers: 37
  • Coal Heavers: 137
  • In-Town Couriers: 150
  • Long Haul Couriers: 137
  • Dockyard Workers: 137
  • Gas Workers: 32
  • Hay Merchants: 57
  • Leech Collectors: 163
  • Millers: 153
  • Miners: 157
  • Oilmen and Polishers: 97
  • Postmen: 157
  • Pure Finder: 85
  • Skinners: 178
  • Sugar Refiners: 38
  • Tosher: 103
  • Warehousemen: 213
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 200

Skilled Laborers

  • Accountants: 87
  • Alchemist: 102
  • Clerk: 140
  • Dentists: 67
  • Educators: 171
  • Engineers: 94
  • Gardeners: 67
  • Mages: 49
  • Plumbers: 70
  • Pharmacist: 79
  • Professors: 28
  • Scientists: 50
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 98
  • Civil Clerks: 150
  • Civic Iudex: 71
  • Consultants: 42
  • Exorcist: 143
  • Fixers: 81
  • Kami Clerk: 128
  • Landlords: 131
  • Lawyers: 83
  • Legend Keepers: 108
  • Militia Officers: 735
  • Monks, Monastic: 206
  • Monks, Civic: 220
  • Historian, Oral: 147
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 150
  • Priests: 331
  • Rangers: 87
  • Rat Catchers: 105
  • Scholars: 105
  • Spiritualist: 114
  • Slayers: 36
  • Storytellers: 240
  • Military Officers: 213

Cottage Industries

  • Brewers: 194
  • Comfort Services: 264
  • Enchanters: 73
  • Herbalists: 72
  • Jaminators: 236
  • Needleworkers: 194
  • Potters: 118
  • Preserve Makers: 194
  • Quilters: 100
  • Seamsters: 441
  • Spinners: 206
  • Tinker: 71
  • Weaver: 183

Artists

  • Actors: 72
  • Architects: 25
  • Bards: 106
  • Costumers: 40
  • Dancers: 80
  • Drafters: 42
  • Engravers: 52
  • Fine Furniture Carpenters: 32
  • Glaziers: 71
  • Inlayers: 63
  • Musicians: 194
  • Painters, Art: 33
  • Playwrights: 68
  • Sculptors, Art: 58
  • Wood Carvers: 220
  • Writers: 236

Produce Industries

  • Butter Churners: 213
  • Canners: 200
  • Cheesmakers: 228
  • Ice Merchants: 29
  • Millers: 135
  • Picklers: 106
  • Smokers: 79
  • Stockmakers: 71
  • Tobacconists: 97
  • Tallowmakers: 140

25218 of Qi̘v Stopshbíhf's population work within a Foundational Occupation.

37018 of Qi̘v Stopshbíhf's population do not work in a formal occupation, but do contribute to the local economy. 3972 (6%) are noncontributers.

Points of Interest

Qi̘v Stopshbíhf's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Qi̘v Stopshbíhf suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Qi̘v Stopshbíhf was attacked by savage scorpionfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Stopshbíhf lost 173 people, 366 livestock, and 50 buildings. The conflict ended after roughly 42, when members of Qi̘v Stopshbíhf's militia enacted an operation to transport a specific war machine to a particular mine unharmed. The operation was complicated by the officer in charge of Qi̘v Stopshbíhf's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with needing to break through the enemy's lines, which ended in victory for Qi̘v Stopshbíhf's forces. The war is remembered in legend by Qi̘v Stopshbíhf's bards, historians, and legend keepers.

History